Live AlphaGame 1
LoopLoot Dungeon
Voxel dungeon auto-chess
Draft, auto-battle, bank gold, push your luck.
PlayClear rooms. Bank gold. Recruit legends. Upgrade the squad. Come back stronger.
A voxel dungeon auto-battler on Solana. You draft 3 heroes, they fight on their own, and you decide when to bank the loot or push your luck through the next door.

Easy to learn, hard to leave. Every door is a fresh greed-vs-safety call — the loop that keeps you coming back.

Draft three heroes from your roster and set the lineup.
No micro. Roles, positioning and synergy decide the room.
Survive the wave and the next door unlocks.
Take gold, a fresh recruit, or an upgrade for the squad.
Bank what you have — or open the next door for more.
Lock the run in. Greed wipes unbanked loot.
Recruit, evolve, level up — then run it again.
The loop
Bank → recruit → upgrade → run again. The squad gets stronger every loop.
The characters are the product — recurring voxel faces from the trenches, shared across every LoopLoot game. Draft them, level them, evolve them.
StarterFrontlineDiamond-hands tank. Will not be moved.
CommonDamagePure chaos damage, zero remorse.
StarterTempoFast paws, faster pressure.
LegendaryTempoCalls the room early. Sets the tempo.
StarterSupportBrews tea, keeps the squad standing.
RareFrontlineBrainrot bonk bruiser. Wakes you up.
RareSupportShips shields. Fixes the run mid-fight.
StarterTempoSigns the room calm. Closes the deal.
LegendaryFrontlineSlow, massive, impossible to push.
StarterSupportPeace shields, steady hands.
LegendaryTempoProof-of-history pace. Always on time.
LegendarySupportTreasury brain. Charters the run.
All 12 voxel portraits live · the same crew you draft in-game.
A token by itself dies when attention leaves.
A game by itself dies when the loop gets boring.
A meme by itself dies when the joke gets old.
A living ecosystem — culture, characters, competition, reasons to come back — survives much longer.
Hold 100.000 $LOOP to unlock persistent progress — your gold, roster, shards, levels and evolutions — plus access to the live alpha.
Past the hold gate, normal runs are free. No per-run toll, no energy paywall. The Try Run is open to everyone with no wallet at all.
Future weekly & 24h paid events use $LOOP for entry tickets → a prize pool for top players, with a slice burned every event.
What $LOOP is not
No APY. No staking yield. No guaranteed returns. $LOOP value comes from attention, access, competition and culture — never a promise of profit. Play because it's fun; hold because you're early. DYOR.
Paid-event split
Source: in-game economy config. Applies to future paid events only — exact % may change before launch.
One leaderboard. One day. Pure greed. The headline event where holding $LOOP turns into bragging rights.
Enter once · best score across 24h wins
Entry
$LOOP ticket
Prize pool
Grows w/ entries
Each event
Portion burned
How it runs
1. Enter once
Buy one entry ticket in $LOOP when the window opens.
2. Run all day
Grind runs for 24 hours. Only your best score counts.
3. Split + burn
Top of the board split the pool. A slice is burned.
⚠ Early-stage disclosure: events are upcoming and not live yet. For now, payouts are settled by an admin / multisig wallet — not trustless on-chain escrow. Rules and parameters will be published before the first event.
LoopLoot is a small family of games that share one roster, one token and one voxel world. The crew you build carries across everything we ship.
Live AlphaGame 1
Voxel dungeon auto-chess
Draft, auto-battle, bank gold, push your luck.
Play
Playable alphaGame 2
Voxel tower defense · mirror duels
Same roster, same $LOOP — defend the lane, beat the ghost army.
Play
Playable alphaGame 3
3D voxel survivor
Outlast the swarm. Level up, evolve your build, dodge through the horde.
PlayJump in free in your browser — no wallet, nothing to lose. Like it? Hold $LOOP, save your progress, and get in early on the events.
Follow @looplootgame on X for drops, events and alpha.